The video card - is the complete graphical subsystem of the PC. It is responsible for the quality and speed of video processing. For users that wish to play games or work with multimedia applications, it is especially important to have a video board with a high performance graphics processor and enough memory.
Release date: 18 Jun 2008
Info modified on: 03 Jun 2009 10:30:11
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The video card - is the complete graphical subsystem of the PC. It is responsible for the quality and speed of video processing. For users that wish to play games or work with multimedia applications, it is especially important to have a video board with a high performance graphics processor and enough memory.
Better Than Reality. Gaming “reality” was once defined as having a graphics card that could deliver true-to-life images….until complex images or more than one character entered the scene. Now, with XFX’s new GeForce® GTX 200 graphics cards, you can experience truly immersive 3D gaming experience that will make your heart race and your palms sweat. Harnessing the power of second generation ...
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Better Than Reality. Gaming “reality” was once defined as having a graphics card that could deliver true-to-life images….until complex images or more than one character entered the scene. Now, with XFX’s new GeForce® GTX 200 graphics cards, you can experience truly immersive 3D gaming experience that will make your heart race and your palms sweat. Harnessing the power of second generation unified architecture, SLI technology and top-of-the-line DirectX 10 support, an in-your-face experience, delivered in blazing fast frame rates, is yours. Real life has never been this realistic.
- 240 Processing Cores. - 2nd Generation NVIDIA® unified architecture. - Full Microsoft DirectX 10 support. - NVIDIA SLI® technology. - NVIDIA PureVideo® HD technology. - NVIDIA PhysX™-Ready. - NVIDIA CUDA™ technology. - PCI Express 2.0 support. - Two dual-link DVI-I and one HDTV output. - Dual-link HDCP-Capable. - OpenGL 2.1 support. <<<Less
Specs
Alternatives
Options
Memory
Maximum graphic adapter memory
Graphics memory is determining with the (graphic) processor, the graphics/video performance of your computer. Graphics memory is often shared with system memory so that it varies depending on the amount of system memory installed and system load.
1000 MB
Graphics adapter memory type
The type of memory used by the video card. Often a combination of dedicated memory (Video RAM or VRAM) and dynamic system memory is used.
UMA stands for Unified Memory Architecture, and is a computer memory architecture that allows the graphics processing unit to share system memory.
Other abreviations: RAM = Random Access Memory, SDRAM = synchronous dynamic RAM, DDR = double-data-rate/dubbele datasnelheid.
GDDR3-SDRAM
Memory bus
512 bit
Memory clock speed
2210 MHz
Processor
Graphic processor
GTX 280
Processor clock speed
Processor speed in Mhz. Often the clock speed is expressed by a manufacturer in GHz (1 GHz = 1000 MHz). The clock rate is the fundamental rate in cycles per second (measured in hertz) at which a computer performs its most basic operations such as adding two numbers. There are more factors, like internal memory size, that influence a computer's actual response time.
602 MHz
Stream processors
240
Shader clock
1296 - 1458 MHz
Connectivity
Interface type
PCI Express 2.0
DVI-I ports quantity
2
Video
DirectX version
DirectX is a collection of APIs (application programming interfaces) for easily handling tasks related to game programming on the Microsoft Windows operating system.
10
Video
OpenGL version
OpenGL (Open Graphics Library) is a specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.
2.1
Shader model version
A shader is a program used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. It is also used to refer to video graphics hardware units that run these programs.